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Explore, Create, Inspire – a blog for Indie Board Game Designers
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Playtesting
Games Design Aboard The Ship of Theseus
Fail Faster, Design Better: Gil’s Mission to Streamline Board Game Prototyping with Dextrous
Matrix Games: A Slow-Paced Storytelling Adventure
750 Reviews and Counting: The Magic Behind UK Review Circle
Maths for games designers: a chat with Math for Games Designers!
Competing creatively: a chat with Kev about board games design competitions
Beyond playtesting: a conversation with Richard AKA the indiekid
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